About Fresco

Fresco is a mind-bending first person exploration / puzzle game, featuring a unique gameplay mechanic. Find your way out by creating a path in the world, via manipulating paintings and placing them on strategic locations.

You start in a colorless and gloomy world, in which life has vanished. You quickly find paintings which you can interact with and move. Strangely, they look a lot like your environment… You will have to understand how to use the paintings by finding what they represent, where they have been painted from, and how you could transpose them to the world.

The game is about art, exploration, awareness, and analysis of your surroundings. As you bring colors and life back to the world, you will start to understand how everything works, allowing you to solve increasingly complex puzzles.

The game was developed by: Yannick Gerometta

About Yannick Gerometta

Yannick Gerometta is a game programmer & designer from France, and the solo developer of Fresco. He has always loved creating video games from the initial idea to the final product. After working a few years at Ubisoft Paris and Ubisoft Montreal on AAA titles, and writing a C++ programming book, he decided to develop on his own. Over the past few years, he has created and published successful mobile games, such as A Bird’s Journey. Recently, he decided to focus on prototyping innovative gameplay ideas, which led to the birth of Fresco. An early version of the game was shown to some players and professionals of the gaming industry during IndieCade Europe in November 2016, where it was complimented.