SWISS GAME AWARDS NOMINEE
You can define Into Delight as a First-Person puzzle, exploration type.
The puzzles and enigmas are all based upon common knowledge, such as perception, position in space, memory and audition.
Which makes it available to pretty much everyone, but you’ll still need to beat your brain out.
It is a game with its own mechanics, rules and goals.
But the most interesting part about this project is the experimental part:
The true aim of Into Delight is to convey emotions, feelings and ideas through surprising visuals and strange atmospheres.
Game Developer: Igor Neiman