DUSTNET is a multiplayer video game installation that explores the death and afterlife of the virtual spaces we play in. The audience navigates a deconstructed version of the Counter-Strike (2000) map file de_dust2 that can be experienced on computer, virtual reality, and augmented reality platforms. The conflict of Dustnet arises as players explore the asymmetry and hierarchy between the human-computer interfaces of PC, VR, and AR. Dustnet is a living memorial that can be modified and edited by placing objects in the server, each change is recorded and saved, allowing Dustnet to be repurposed with user generated structures, traps, or messages to future players. The server is half museum half video game, offering no win conditions or goals to incentivize specific behaviours, but rather a chance for alternate communities and folklores to emerge among the ruins of an extinct video game.

Developer: Neilson Koerner-Safrata / @neilsonks
Country of origin: Canada
Genre: Action, VR
Single player and multiplayer-modes
Release: 07/16/2019
Platforms: Desktop Computer (Windows), Desktop Computer (OS X), Mobile Phone (iOS)

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Meet the Maker:

“Neilson Koerner-Safrata works with video games and virtual worlds, together with his twin brother Milan he co-founded SCRNPRNT. Previously, he designed at Tender Claws with work shown at Sundance, Tribeca, Games for Change, Future of StoryTelling, New York Film Festival, and Raindance.”

This game is part of the Ludicious Special Selection #gamesWeDLoveToSeeOnSight