Pixel Soldier is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. With a minimalist yet dynamic 4-color aesthetic that doesn’t distract from the pure arcade action gameplay. Unlock various weapons on your way through all the stages to find one that suits your playstyle.
Pixel Soldier started as an entry for the GameBoy game jam in 2016, where it did pretty well being rated 6th in the Gameplay category.
The original goal of the game jam was to create a game using only 4 colors and the limited GameBoy resolution.
The control scheme was initially also based on the GameBoy but later transitioned to twin stick controls during development. However it’s hard to pin down the game to any one genre. It has elements of shmups, bullet hells, run‘n‘guns and twin stick shooters. The main inspiration for the game is certainly the side-scrolling run‘n‘gun boss rush Alien Soldier on the MegaDrive, developed by Treasure. As such, Pixel Soldier features a good amount of bossfights and mini-bossfights.
Dying repeatedly is part of the game, as one learns to master each challenge. Worry not, the game does away with limited lives and checkpoints are frequent. If you find the difficulty not to be fitting, there are accessibility options to make the game easier (or harder).
Another important aspect is the idea that every button press matters. Every weapon is designed in a way that just holding down the fire button all the time is not the best solution. Each stage that is completed unlocks a new weapon for you to play with. All the weapons have advantages and disadvantages, there are no direct upgrades, to further emphasize the focus on mastery.
Meet the Makers:
Accidently Awesome consist of Anton Klinger doing Programming and Game Design, and Florian Kager doing music.