We are very happy to announce our first speakers: Robin Hunicke (Funomena / e.g. Journey & Wattam), Richard Lemarchand (USC Interactive Media & Games Division / Uncharted Series), Mikael Haveri (Housmarque / Nex Machina – Alienation – Resogun), Anita Sarkeesian (Feminist Frequency) and Thomas Bidaux(ICO Partners) will be joining us in Zurich in January 19! More speakers will be announced continually!
Over four editions we have received an incredible roster of designers, creatives, technologists, entrepreneurs, academics, scientists, artists, business leaders, community builders.. view below
The format of our conference is three days, running from Thursday until Saturday inclusive. Talks extend over a diverse range of topics, with an annual theme set in advance. Our festival encourages interplay between art, technology and business. Examples of our previous programmes can be viewed in the archives.
David O’Reilly, Artificial Truth, Ludicious 2018 Conference
The Ludicious Awards 2019 will take place during the festival in Zürich on Friday 1st February. Submissions are now closed and the nominees will be announced in a few weeks’ time.
In addition to potentially winning cash prizes, game creators will have the opportunity to be evaluated by a high-profile jury seeking out highly original games. Additionally, games made in Switzerland will have the opportunity to enter a third competition, the «SGDA Swiss Game Award», which is organized by the Swiss Game Developers Association (SGDA).
Chris Bergstresser, president of Ludicious – Zürich Game Festival, has previously commented:
“For emerging game developers, participating in competitions is one of the most promising ways to showcase their projects to a key audience, to network, to learn from others, and to further improve their games. Being nominated for a Ludicious Award will provide a broad exposure of your game, both to key stakeholders within the industry and to many new potential players and fans.”
Stephen Clark, Winner of the 2018 Innovation in Game Award
Innovation in Game Award: Witchball, by Stephen Clark (US)
Emerging Talent Talent Award: Tell Me What You See, by Pesky Bees (DK)
Ludicious Award: Reigns, by François Alliot, Nerial (UK)
Outstanding Talent Award: Nocturnal Hunt, by Wolf Pack (DE)
Ludicious Award: Prune, by Joel McDonald (US)
Outstanding Talent Award: FAR, by Don Schmocker, Joel Schoch, ZHdK (CH)
Ludicious Award: A Tale of two Worlds, by ENJMIN (FR)
Outstanding Talent Award: Tower Offense, by Robin Bornscheid, Andreas Halter and Dominic Müller, ZHdK, (CH)
Diamond in the Rough Award: Soft Body, by Zeke Virant, NYU Game Center (US)
The Ludicious Exhibition is a carefully curated collection of over 60 international games, from mobile to PC, to mixed reality. Each year features the very best games from the region of Switzerland, and international nominees for the Ludicious Awards. The common element shared by all of these games is originality and depth of concept. The exhibition celebrates the very best in game design, craft and technological progress.
Holders of a festival pass, business pass, or respective day pass receive access to the complete 2019 Ludicious conference and Exhibition. Click here to get your conference ticket for January 2019.
From Saturday 1pm until Sunday 5pm, the Exhibition hall is open to the general public (Wristbands will be available to purchase on the door).
Opening times of the exhibition during the 2019 festival:
|Festival Attendees||Open to public|
|Thursday 12:00 – 22:00||Saturday 13:00 – 23:00|
|Friday 10:00 – 00:00||Sunday 10:00 – 17:00|
|Saturday 10:00 – 23:00|
|Sunday 10:00 – 17:00|
Check out some of the games that featured in our January 2018 exhibition below.
The Ludicious Business Accelerator connects promising new game industry startups with international investors and publishers. Our chosen candidates take part in the following:
Pitching to an expert panel of publishers and marketers
Curated matchmaking with invited industry executives
Attending invite-only networking events
Presenting their work in the Ludicious Expo to industry, and also the public
Business coaching and pitch training by a leading game executive
The 2019 teams have been announced!
Between the Lines by Ayane Stämpfli, Zurich, ZH
Dark Matters by Severin Walker, Zurich, ZH
Derailed! from Indoor Astronaut GmbH, Möriken, AG
Empire of Shadows from Digital Shrine, Zurich, ZH
Legends of Cycladia – Blade of Darkonia from Karios Games Sàrl, Geneva, GE
SNB19 (working title) from Randerline AG & Inside Labs AG, Laax, GR
Soup Raiders from Team Kwakwa, Lausanne, VD
That Failed Bank Robbery by Simone Guggiari, Zurich, ZH
Untitled Project (TBA) from Blindflug Studios, Zurich, ZH
During the festival, the teams will participate in the following activities, designed to maximise business opportunities:
31. January 2019 to 3 February 2018: Exhibition of your game at Ludicious Festival Zürich
31. January 2019: Pitch your game at Project Finance Forum, 1200 – 20:00, Ludicious Festival Zürich
31. January 2019: Private Industry Dinner @ 20:00, Zürich
1. February 2019 : One to one meetings with industry attendees, at the MeetToMatch area, Ludicious Festival Zürich
As well as a conference and exhibition, Ludicious is an important meeting space where industry relationships get established and strengthened. Once again we are delighted to partner with MeetToMatch who provide our Business Pass owners an incredibly useful online meeting platform. Invite dozens of potential business partners to 30 minute, face-to-face meetings. After your invited partner confirms the meeting, your personal agenda is updated with a table number at the meeting venue, so you can meet on Friday February 1st 2019 at Ludicious.