CONFERENCE – EXHIBITION – NETWORKING
Over four editions we have received an incredible roster of designers, creatives, technologists, entrepreneurs, academics, scientists, artists, business leaders, community builders.. view below
The format of our conference is three days, running from Thursday until Saturday inclusive. Talks extend over a diverse range of topics, with an annual theme set in advance. Our festival encourages interplay between art, technology and business. Examples of our previous programmes can be viewed in the archives.
David O’Reilly, Artificial Truth, Ludicious 2018 Conference
The Ludicious Exhibition is a carefully curated collection of over 60 international games, from mobile to PC, to mixed reality. Each year features the very best games from the region of Switzerland, and international nominees for the Ludicious Awards. The common element shared by all of these games is originality and depth of concept. The exhibition celebrates the very best in game design, craft and technological progress.
Holders of a festival pass, business pass, or respective day pass receive access to the complete 2019 Ludicious conference and Exhibition. Click here to get your conference ticket for January 2019.
From Saturday 1pm until Sunday 5pm, the Exhibition hall is open to the general public (Wristbands will be available to purchase on the door).
Opening times of the exhibition during the 2019 festival:
|Festival Attendees||Open to public|
|Thursday 12:00 – 22:00||Saturday 13:00 – 23:00|
|Friday 10:00 – 00:00||Sunday 10:00 – 17:00|
|Saturday 10:00 – 23:00|
|Sunday 10:00 – 17:00|
Check out some of the games that featured in our January 2018 exhibition below.
Submit your game today. No submission fees! You will be considered for either the Innovation in Games Award (International) or the Emerging Talent Award (Student International). Games made in Switzerland will automatically be also considered for the Swiss Games Award.
The Ludicious – Zürich Game Festival 2019 competition is now open and runs until 30. September 2018.
In addition to potentially winning cash prizes, game creators will have the opportunity to be evaluated by a high-profile jury seeking out highly original games.
Additionally, games made in Switzerland will have the opportunity to enter a third competition, the «SGDA Swiss Game Award», which is organized by the Swiss Game Developers Association (SGDA).
The winners in all categories will be picked at the next edition of Ludicious in January 2019 at the Zeughaushof in Zürich, Switzerland.
Chris Bergstresser, president of Ludicious – Zürich Game Festival, has previously commented:
“For emerging game developers, participating in competitions is one of the most promising ways to showcase their projects to a key audience, to network, to learn from others, and to further improve their games. Being nominated for a Ludicious Award will provide a broad exposure of your game, both to key stakeholders within the industry and to many new potential players and fans.”
Stephen Clark, Winner of the 2018 Innovation in Game Award
Innovation in Game Award: Witchball, by Stephen Clark (US)
Emerging Talent Talent Award: Tell Me What You See, by Pesky Bees (DK)
Ludicious Award: Reigns, by François Alliot, Nerial (UK)
Outstanding Talent Award: Nocturnal Hunt, by Wolf Pack (DE)
Ludicious Award: Prune, by Joel McDonald (US)
Outstanding Talent Award: FAR, by Don Schmocker, Joel Schoch, ZHdK (CH)
Ludicious Award: A Tale of two Worlds, by ENJMIN (FR)
Outstanding Talent Award: Tower Offense, by Robin Bornscheid, Andreas Halter and Dominic Müller, ZHdK, (CH)
Diamond in the Rough Award: Soft Body, by Zeke Virant, NYU Game Center (US)