Confirmed speakers at Ludicious19: Robin Hunicke (Funomena / e.g. Journey & Wattam), Richard Lemarchand (USC Interactive Media & Games Division / Uncharted Series), Mikael Haveri (Housemarque / Nex Machina & Resogun), Anita Sarkeesian (Feminist Frequency) and Thomas Bidaux (ICO Partners), Tsahi Liberman, Ari Pulkkinen (AriTunes), Astrid Mie Refstrup (Triple Topping Games), Johanna Pirker (Graz University of Technology), Saku Lehtinen (Remedy Entertainment / Alan Wake & Max Payne etc)
Announcements will come regularly, watch this space!
Out of more than 200 entries, a pre-selection jury has nominated 18 games for the Ludicious 2019 Awards.
Nominees for the Innovation in Games Awards
0°N0°W by Colorfiction, USA
Fire Escape by iNK Stories
Frost by Kunabi Brother, Austria
G30 – A Memory Maze by Ivan Kovalov, Ukraine
Orphan Age by Studio Black Flag
Pikuniku by Sectordub, UK
Semblance by Nyamakop, South Africa
Supertype by Philipp Stollenmayer, Germany
Tick Tock: A Tale for Two by Other Tales Interactive, Denmark
Unheard by NEXT Studio, China
VR Giants by Wolfgang Tschauko, Austria
Nominees for the Emerging Talent Awards
Anyball by Team Anyball, USA
Brownie Cove Express by Sand Gardeners, UK
It’s Paper Guy! by Paper Team, France
Liff by ISART Digital, France
Light Them All by Corentin Vignet, Switzerland
One Hand Clapping by Bad Dream Games,USA
The 2019 teams have been announced!
Between the Lines by Ayane Stämpfli, Zurich, ZH
Dark Matters by Severin Walker, Zurich, ZH
Derailed! from Indoor Astronaut GmbH, Möriken, AG
Empire of Shadows from Digital Shrine, Zurich, ZH
Legends of Cycladia – Blade of Darkonia from Karios Games Sàrl, Geneva, GE
SNB19 (working title) from Randerline AG & Inside Labs AG, Laax, GR
Soup Raiders from Team Kwakwa, Lausanne, VD
That Failed Bank Robbery by Simone Guggiari, Zurich, ZH
Untitled Project (TBA) from Blindflug Studios, Zurich, ZH
The format of our conference is three days, running from Thursday until Saturday inclusive. Talks extend over a diverse range of topics, with an annual theme set in advance. Our festival encourages interplay between art, technology and business. Examples of our previous programmes can be viewed in the archives.
David O’Reilly, Artificial Truth, Ludicious 2018 Conference
The Ludicious Exhibition is a carefully curated collection of over 60 international games, from mobile to PC, to mixed reality. Each year features the very best games from the region of Switzerland, and international nominees for the Ludicious Awards. The common element shared by all of these games is originality and depth of concept. The exhibition celebrates the very best in game design, craft and technological progress.
Holders of a festival pass receive access to the complete 2019 Ludicious conference and Exhibition. Click here to get your conference ticket for January 2019.
From Friday 10am until Saturday 10pm, the Exhibition hall is open to the general public (Wristbands will be available to purchase on the door).
Opening times of the exhibition during the 2019 festival:
|Festival Attendees||Open to public|
|Thursday 12:00 – 22:00||Friday 10:00 – 22:00|
|Friday 10:00 – 22:00||Saturday 10:00 – 22:00|
|Saturday 10:00 – 22:00|
Check out some of the games that featured in our January 2018 exhibition below.
Over four editions we have received an incredible roster of designers, creatives, technologists, entrepreneurs, academics, scientists, artists, business leaders, community builders.. view below
Innovation in Game Award: Witchball, by Stephen Clark (US)
Emerging Talent Talent Award: Tell Me What You See, by Pesky Bees (DK)
Ludicious Award: Reigns, by François Alliot, Nerial (UK)
Outstanding Talent Award: Nocturnal Hunt, by Wolf Pack (DE)
Ludicious Award: Prune, by Joel McDonald (US)
Outstanding Talent Award: FAR, by Don Schmocker, Joel Schoch, ZHdK (CH)
Ludicious Award: A Tale of two Worlds, by ENJMIN (FR)
Outstanding Talent Award: Tower Offense, by Robin Bornscheid, Andreas Halter and Dominic Müller, ZHdK, (CH)
Diamond in the Rough Award: Soft Body, by Zeke Virant, NYU Game Center (US)