We explicitly encourage developers to submit their game even if it’s not in its final version yet, as well as resubmissions of games that weren’t nominated last year but have since been improved. Previously nominated games from the Student Competition are also able to step up to the International Competition!
The International Competition: We want innovative games that explore novel ideas and convince in their execution. It is explicitly aimed at small studios and developers working with equally small budgets. New ideas and approaches in game design, visual style or storytelling are among the criteria.
The Student Competition: the award will be handed out to a game that demonstrates a level of creativity and quality that is exceptional among its peers. In order to be eligible, the majority of the production team must have been enrolled at school or university in this year’s (2016) spring semester.
The SGDA Swiss Game Awards honour projects that have put the Swiss game industry on the radar with innovation in form of novel and disruptive ideas in the digital media sector and follows an inclusive submissions policy
To give some context, why not check out our winners from previous competitions:
Ludicious Award: Prune, by Joel McDonald (US)
Outstanding Talent Award: FAR, by Don Schmocker, Joel Schoch, ZHdK (CH)
Ludicious Award: A Tale of two Worlds, by ENJMIN (FR)
Outstanding Talent Award: Tower Offense, by Robin Bornscheid, Andreas Halter and Dominic Müller, ZHdK, (CH)
Diamond in the Rough Award: Soft Body, by Zeke Virant, NYU Game Center (US)