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Programmuebersicht

Ludicious - Zürich Game Festival richtet sich sowohl an Game-Designer als auch an Spielbegeisterte. Für erstere gibt es vor allem die Konferenz, die von Donnerstag bis Samstag läuft und für die ein Ticket benötig wird.

Hier gibt es eine Übersicht des Konferenzprogramms auf Englisch.

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  • Workshops
  • Talk
  • keynotes
  • Panel

Donnerstag 21. Januar 2016

  • 17:00 - Conference Opening
  • Stefan Schöbi, Chris Bergstresser and Nikola Cavic give opening talks
    More Info >
  • 18:00 - Game Connection Pitch
  • Eight Swiss Games compete for the Game Connection Award
    More Info >

Freitag 22. Januar 2016

  • 10:00 - Building blocks for an Independent Studio (Jeff Hilbert, DDM)
  • It is a tough road for an independent studio
    More Info >
  • 11:00 - How to release your game on Nintendo eShop (Ed Valiente, Nintendo)
  • A step-by-step guide through the process
    More Info >
  • 11:30 - Square Enix Collective 101 and Pitching Advice! (Phil Elliott, Square Enix Collective)
  • How to focus in on the stuff that’s really important
    More Info >
  • 12:00 - Lunch Break
  • 13:30 - Happy developers and investors – the secrets behind making good investments in the gaming industry.
  • Why invest in the gaming industry and what to look out for?
    More Info >
  • 14:30 - Current landscape in publishing and distributing games and best practices for 2016
  • What new trends will happen in 2016?
    More Info >
  • 15:30 - Understanding your game through data (Sergey Galyonkin, SteamSpy)
  • Research and analysis you should do on steam
    More Info >
  • 16:00 - Coffee Break
  • 16:30 - Public: SGDA Panel [in German]: «Backing game development
  • framework, support possibilities and alternatives»
    More Info >

Samstag 23. Januar 2016

  • 10:00 - The Measure of Creativity (Ru Weerasuriya, Ready At Dawn Studios)
  • Keynote by Ru Weerasuriya (Ready At Dawn Studios)
    More Info >
  • 11:00 - Changing everything while still doing what you love (Jussi Tähtinen, Nitro Games)
  • The story of Nitro Games
    More Info >
  • 12:00 - Lunch Break
  • 14:30 - Frontiers of Interactive Storytelling (Thomas Grip, Frictional Games)
  • How interactive stories work
    More Info >
  • 15:30 - id Software’s Early Days (John Romero)
  • id Software’s history from game to game
    More Info >
  • 17:00 - One: The Power of Simplicity (Brenda Romero, Romero Games)
  • In game design it's easy to forget what matters most.
    More Info >
  • 18:00 - Love & Violence (Ste Curran)
  • What does «love» mean and why is it so hard to portray in games
    More Info >

Sonntag 24. Januar 2016

  • 10:00 - Public Workshop: Mario Maker
  • Ages 8 and up
    More Info >
  • 13:30 - Unconference
  • Informal counter-conference by David Stark
    More Info >
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