Work environment, get it right from the beginning!

2. February 2019
14:30  -  15:00
Stage 2

This talk is not about the best jump, the best practice for shaders, what engine you should choose or what the best tweet on your game would be. This is all about running a studio and how you prepare yourself for scaling with tools and tips on HR, project planning, accounting – and all of those things we sometimes describe as boring but are essentials when you embark on the journey of becoming an entrepreneur.