Full-Spectrum Indie

27. January 2017
14:00  -  14:30

A story of how I turned from an artist working at a AAA studio to an indie who does game design, level design & scripting, sound effects, music and, whenever I have the time, art. I don’t do all of these things only out of necessity or because we couldn’t afford anything else but because it nets the best results for our team and it’s the most satisfying position for me personally. I’ll cover how and why I ended up in this role and how I handled the identity crisis and other challenges that followed. I’ll offer tips and advice on how the audience could broaden their skillsets and how teams, both big and small, could get more bang for their buck.

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