Clarifying System-Driven Gameplay

1. February 2019
12:30  -  13:00
Alte Kaserne

When and how should procedural or systemic gameplay be exposed to players? When does it add (or remove) value to obscure your game’s inner workings? Tanya will use lessons from her own games (Boyfriend Dungeon, Moon Hunters, …) and others (Crusader Kings, Civilization, …) to discuss philosophies of systems legibility in design, from content to interface and beyond.

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