After graduating from London Metropolitan University with a MA in Architecture of rapid change and scarce resources, Bergur went on a path to explore the possibility of architecture and urban planning in the digitally built world of World of Darkness. The aim was to build a familiar city with a dark twist with a fairly limited team, forcing the team to think how we can translate the world around us into algorithms. After the title got canceled in 2014, Bergur joined the EVE Online team in Reykjavik. There he has both produced and managed projects as creative producer, then development manager.
Bergur lives and works in Reykjavik, Iceland.