Chris Solarski (SOLARSKI STUDIO) is an artist-game designer and author specialising in the relationship between traditional craft and video game aesthetics. His Adaptive Gameplay Aesthetics framework is the first art-driven game design methodology for heightening physical and emotional empathy. Chris’ two books are widely considered essential reading. ‘Drawing Basics and Video Game Art,’ has been translated into Japanese and Korean and is endorsed by id Software co-founder, John Romero. His second book, ‘Interactive Stories and Video Game Art,’ has been described as gaming’s equivalent to the screenwriting classic, ‘Story,’ by Robert McKee and is endorsed by film director Marc Forster, and ‘Assassin’s Creed’ founding member Stéphane Assadourian, to name a few. He has given talks worldwide, including the Smithsonian’s landmark ‘The Art of Video Games’ exhibition, Disney Research, SXSW, and GDC. Chris is currently working on an indie game based on Mary Shelley’s ‘Frankenstein.’ He also lectures at SAE Institute, Chair’s the IGDA Switzerland Chapter and co-founded the IGDA Game Art SIG.