Dragica Kahlina

Dragica started programming after getting her Commodore 128, the forgotten successor of the famous C64. After her university years studying physics she started coding games first at Neo later Rockstar Vienna in Austria, where she specialized herself in engine design and AI. She used this knowledge working for Phenomic later EA Phenomic in Germany. After returning to Switzerland she started doing freelance work and teaching math for games at the Games Academy in Germany. Feeling rather lonely she cofounded gamespace a community of game developers for game developers to meet, educate themselves and have a platform to share their ideas and work. During this time, she shifted her focus towards sound and music.

Since 2016 she is a lecturer at the University of Applied Sciences and Art Lucerne (HSLU) and helps to develop the games elective for the new Digital Ideation bachelor.
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Company: HSLU Digital Ideation

 

Sessions

19. January 2018
11:00  -  12:00

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