Philip invents, programs and solders electrical gadgets for real life games. He is a founding member and was managing director of the media theatre collective machina eX for 9 years.
As game designer, he worked for Daedalic Entertainment and for Deutschlandradio Kultur where he designed for the audio only game “Blowback”. He taught game design and Meatspace(Theater) for Game Design at the Cologne Game Lab and the FH Dortmund. Since 2018 he has been working on “dingsda”- an open source platform for sharing things instead of thoughts.
Philip writes on open source hardware, interaction design and game culture for the magazine WASD and other publications. In between, he advises several institutions, such as the foundation and cultural fonds and has acted as a consultant on computer game and interactive media for various museums and software and game companies. He regularly holds workshops on game design and/or physical computing.
Company: Machina eX