Saku Lehtinen

Saku Lehtinen has worked for Remedy Entertainment since 1996. He has had a directorial role in many of Remedy’s games, most notably as Art Director for Alan Wake and Max Payne 2. His main focus is the overall game experience, especially when it comes to story-driven moments. He has also worked in areas such as audio directing, music production, art direction, franchise development, outlining content pipelines and technology functionality.
Saku was the Cinematics Director on Max Payne and Max Payne 2: The Fall of Max Payne. Alongside Sam Lake, he worked on the concept development of Quantum Break and the game’s cinematics. Saku’s most recent work has been on Remedy’s Crossfire 2 Story Mode’s cinematics.
Saku studied architecture at Aalto University: he has designed Remedy’s office interiors and some private houses, and he was involved with most computer-related matters at Aalto’s Department of Architecture for the better part of a decade. As well as taking part in the dawn of the Finnish game industry in the nineties, more recently he has played an advisory role in many companies in the Finnish startup scene.

 

Company:Remedy Entertainment

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