Tobias Kopka joined the team of Ludicious in October 2017 to head the program and international partnerships as Artistic Director of Ludicious Zürich Game Festival and is also working on his new label Curatomic, to be announced in 2018. Tobias has been leading the Conference & Program Direction of some of Europe´s finest game developer conferences Quo Vadis. Create. Game. Business (Berlin) and Respawn – Gathering of Game Developers (Cologne) from 2013 till 2017 – and was in 2017 also in charge with scouting the speakers for devcom, the game developers event at gamescom. Tobias loves to bring together diverse communities since he is running business, scientific and artistic game events for more than 10 years and loves to see new things emerge out of cross-referencing knowledge domains. Tobias in in the demoscene for more than 25 years, in tech for more than 15 years, extensively lecturing in higher education for more than 7 years and experiencing gaming for almost three decades. Tobias holds an master in media studies, history and political science at the University of Cologne, is educated as physical-technical assistant and is generally a guy basically interested in everything.
As speaker and moderator he focusses on ecosystems, cultural aspects of the business of communities, the demoscene and the international culture of games and digital media. Some of his recent presentations include appearances at the NYU Game Center, New York (03/2015) / Parsons The New School for Design, New York (10/2015) / GMGDC, Chengdu, China (11/2015) / Reboot Develop, Split (04/2016) / Play-Festival, Hamburg (11/2016), Next Level Festival, Düsseldorf (11/2016), the X-Mas Pitching of Games Bavaria, Munich (12/2016), Ludicious Zürich Games Festival (01/2017), Reboot Develop, Dubrovnik, Croatia (05/2017).
Tobias is member of the advisory board of GIC Games Industry Conference, Poznan, Poland and advising Pro Helvetia as part of the expert jury on Interactive Media.