Ulrich Götz

Prof. Ulrich Götz heads the subject area in Game Design, leading the generation of curricular content, structural organization of the subject matter, and university teaching. Ulrich has built up extensive experience in the research and development of serious & applied games, over years of cooperation with numerous partners from medical, therapeutical, and educational contexts.

Ulrich was trained as an architect at the Berlin University of the Arts and the Escola Técnica Superior D’Arquitectura in Barcelona. He discusses comparable strategies of spatial design in architecture and game spaces in publications, public and university lectures. His teaching also focuses on the analysis and design of game mechanics, game concepts and motivation design.

The central themes in Ulrich’s university teaching are spatial design in virtual environments, 3D-modelling and animation, game concepts and analysis, motivation design, and the development of serious & applied games.