1.-3. July 2020 – Zürich, Switzerland


Ludicious Zurich Game Festival puts the spotlight on new games with a unique voice. We focus on a well curated conference program, on a future-oriented exhibition, and on matchmaking that is spot-on. At the festival, game design, art and business meet – on an international level, the Swiss way.
We love to create welcoming spaces, where veterans and newcomers, who share a passion for game development, business and culture, meet and exchange on eye level.

In short: Ludicious is where creativity, technology and commercial potential come together.



The Ludicious Team



2020 (Ludicious X – online):
Artistic & Program Director: Tobias Kopka
Managing Director: Nina Hodel
Producer: Adriana Garibay
Kommunikation: Fabienne Guldimann

Ludicious X Liveteam:
Livestream: Ron Morrow, Raffael Wyder
Social Media: Victor Vogt
Awards-Editing/Tech: Andri Weidmann

The artwork for LUDICIOUS X:
created and animated by Philipp Stern.



Artistic & Program Director: Tobias Kopka
Managing Director: Michael Reaney
Producer, Awards: Ron Morrow
Kommunikation: Angela Blank
Hospitality: Nicole Wyss
Support: Riccarda Stampa
Sales: Rebecca Graf, Alex Boucher
Volunteers: Jennifer Killham
Info Booth: Lena Frei
Artwork: Philipp Stern


Artistic & Program Director: Tobias Kopka
Managing Director: Michael Reaney
Producer, Awards, Volunteers: Ron Morrow
Kommunikation: Viktor Vogt
Hospitality: Nicole Wyss
Support: Riccarda Stampa
Office: Lukas Tschümperlin
Info Booth: Lena Frei
Artwork: Philipp Stern


Director: Dominik Marosi
Kommunikation: Andrea Allemann
Social Media: Oskar Duberg
Produktion: Valérie Jaccard
Competition & Exhibition: Ron Morrow
General Exhibition: Samuel Vonäsch
Hospitality: Nicole Wyss
Info Booth: Lena Frei
Support: Riccarda Stampa
Finanzen & Office: Lukas Tschümperlin
Matchmaking: Marie Mayoly
Scandinavian Godfather: Vesa Raudasoja


Director: Dominik Marosi
Kommunikation: Andrea Allemann
Produktion: Valérie Jaccard
Competition Manager: Samuel Vonäsch
Exhibition: Samuel Vonäsch
Hospitality: Nicole Wyss
Finanzen & Office: Lukas Tschümperlin
Support: Riccarda Stampa
Matchmaking: Marie Mayoly


Director: Dominik Marosi
Kommunikation: Maike Thies
Competition Manager: Samuel Vonäsch
Call for Projects: Swiss Games 2014/2015: Samuel Vonäsch
Hospitality: Nicole Wyss
Support: Riccarda Stampa
Produktion / Office / Finanzen: Lukas Tschümperlin

President of the Board – Zürich Game Festival

Chris Bergstresser

Chris Bergstresser
President of the Board


For media enquiries and press accreditation please write to



External Press Links

External Press Links

Ludicious X (2020)

The program of Ludicious X was extensively covered by the leading gamesindustry news outlet gamesindustry.biz in 2020:

31. July 2020

gamesindustry.biz: Fostering a positive community in VR

“At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR”

31. July 2020

gamesindustry.biz: Notes on inspiration from a BAFTA-winning studio

Sarepta Studio’s CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development

17th July 2020

gamesindustry.biz: How to design better communities

“During Ludicious X, Kitfox Games’ Victoria Tran explained how the right ruleset can lead your community away from toxicity”

13. July 2020

gamesindustry.biz: How to avoid burnout

Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance

8. July 2020
gamesindustry.biz: Why the discussion around difficulty is outdated and archaic

“At Ludicious X, ArenaNet’s Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games”

5. July 2020

Report: Deutschlandfunk Nova 
Gamefestivals reagieren auf Corona: Online-Shows statt Warteschlangen

02. July 2020

gamesindustry.biz: How to patch out implicit bias from your hiring process

“Speaking at Ludicious X, Celia Hodent suggests avoiding discrimination when recruiting is much like improving a video game”

30. June 2020
Announcement gameswirtschaft.de, Petra Fröhlich

“Games-Entwicklung, Games-Business, Games-Technologie und Games-Kultur – diesen Themen widmet sich das Ludicious Zürich Game Festival 2020. Coronabedingt muss das internationale Branchentreffen in diesem Jahr als reines Online-Format über die Bühne gehen. Das Team rund um Programmdirektor Tobias Kopka hat dennoch ein üppiges Programm auf die Beine stellen können: Referenten führender Studios und Verbände nehmen an Panels und Workshops teil.”

29. June 2020

gamesindustry.biz: Ludicious X to focus on diversity and socially responsible leadership

“Swiss conference moves online this week, with talks from ArenaNet, Jumpship, Kitfox Games and the IGDA”

Ludicious 2019

gamesindustry.biz, Interview with speaker Christian Fonnesbech

pcgamesinsider.biz, “What we learnt at Ludicious – Zurich Game Festival”

gamesindustry.biz, Interview with speaker Kim Belair

TeleZueri, “Bundesrat Alain Berset am Gamefestival (Swiss German)”

pocketgamer.biz, “3 reasons why you need to be at Ludicious this week”

gamesindustry.biz, “Ludicious – finalises speaker line-up”

startupticker.ch, “nine games for Ludicious Business Accelerator selected”

Ludicious 2018

www.makinggames.biz, interview with Tobias Kopka

Indie Toaster, “When Valve taught us how to Steam”: review of Steam presentation at Ludicious conference

SRF Digital, review of Swiss Game Awards 2018 

Rolling Stone Magazine, review of 2018 festival