We are happy to announce four new speakers for Ludicious X: Renee Gittins (IGDA),  Dino Patti (Jumpship),  Jason Della Rocca (Execution Labs) and Natasha Skult (MiTale).  For more Infos about those amazing Speakers, go here

200 submissions turned into 29 nominees: We proudly present this year’s selection of games that will be exhibited at Ludicious X. The winning games will be crowned at the Award Show on Wednesday, July 1st. Until then, take a look and celebrate these games with us: 

Innovation in Games

30 Birds – by ram ram, Ancestors: The Humankind Odyssey – by Panache Digital Games, Blind Spot – by Sam Friedman, Curious Expedition 2 – by Maschinen-Mensch, Eloquence – by Multiverse Narratives, Evergreen Blues – by David Su & Dominique Star, Figment: Creed Valley – by Bedtime Digital Games, KIDS – by Playables, looK INside – by Unexpected, Lost Words: Beyond the page – by Sketchbook Games, Nimbatus – by Stray Fawn Studio, Please, Touch The Artwork – by Studio Waterzooi / Thomas Waterzooi, Possessions – by Lucid Labs, SIMULACRA 2 – by Kaigan Games, Song of Bloom – by kamibox, The Longing – by Studio Seufz, The Wanderer: Frankenstein’s Creature – by La Belle Games / ARTE, Weaving Tides – by Follow the Feathers, Welcome to Elk – by Triple Topping, Yedoma Globula – by Gregory Ivanov


Emerging Talent

LIT: Bend The Light – by Copperglass, Needlesong – by Yongmin Park, Nothing In Sight – by Nothing In Sight Team, Out Of Place – by Bagpack Games, Pixel Soldier – by Accidently Awesome, Skywolf – by Bitten Cookie (DigiPen Bilbao), Squp – by Jash Games, The Last Cube – by Improx Games, Unrailed! – by Indoor Astronaut

More Info about the Nominees and the Awards here.


We are super excited to share the next three speakers for Ludicious X with you. From left to right:
Thierry Boulanger (Sabotage Studio), Catharina Bøhler (Sarepta Studio) and Martin Kvale (Sounddesigner @ Krillbite Studio). Take a closer look here.



A few weeks back we still dared to hope that by July, we can meet each other again at #Ludicious20. But as we know now, the current circumstances don’t allow us to host a physical event for a while. So we retreated to our virtual mountains and mulled over ideas  on how to make Ludicious 2020 happen anyhow… It’s time to share them with you:

We’re super excited to announce that this year, instead of cancelling the Festival edition in Zurich, we’ll be seeing you ONLINE for the first ever edition of Ludicious X.

We’ll transform our festival to a digital event which focuses on quality conversations & connections, providing food for thought, hearts and minds. That way you won’t have to miss out on meeting up with us and everyone in the Ludicious Community. Dates stay the same: July 1st – July 3rd, 2020.

Stay safe and stay tuned for more news!

We’re super happy to present the first speakers of our upcoming festival edition! From left to right:
Marina Díez (Three of Cups),Thomas Guindeuil (Ubisoft Singapore) and Doug North Cook (Chatham University /Fallingwater). Learn more about them here.

Call for games is closed – Nominees will be announced soon

We received 200 games from 37 countries all over the world and feel so honored and happy about all these submissions. Now it’s time for our jury to go through the submitted games and decide who will join this year’s exhibition at #ludicious20. 

If you have any questions regarding Ludicious 2020, get in touch with us.

Ludicious cares for the arts and crafts of game development.
Ludicious is a developer conference, a business platform, a beautiful games exhibition and also a public event.

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