Nothing in Sight

Nothing in Sight is a narrative-management game, where you have to take care of four soldiers during WW1. We wanted to emphasize the daily life of soldiers, over the usual depiction of WW1 showing only fights. The game is split between Active Phases: Day & Night & Passive Phases: Awakening and Meal. In the Active Phases, the player assigns his soldiers to workshops focusing on a specific part of the soldiers’ life: Chores (supplies, surveillance & cleaning) or Rest. He needs to balance his soldiers’ assignations between those tasks to maintain his trench in the best possible state and the moral high. Scripted and random events punctuate the gameplay, affecting the trench and the soldiers.

By Nothing in Sight Team

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